van der Linden R, Lopes R and Bidarra R (2014)Procedural generation of dungeons.
Accepted for publication in IEEE Transactions on Computational Intelligence and AI in Games , doi: 10.1109/TCIAIG.2013.2290371
Kraayenbrink N, Kessing J, Tutenel T, de Haan G and Bidarra R (2014)Semantic crowds.
Accepted for publication in Entertainment Computing, doi: 10.1016/j.entcom.2013.12.002
Togelius J, Whitehead J and Bidarra R (2011)Procedural content generation in games. IEEE Transactions on Computational Intelligence and AI in Games 3(3):169-171, doi: 10.1109/TCIAIG.2011.2166554
Bidarra R, van Bunnik A and Bronsvoort WF (2004) Web-Based Direct Manipulation of Feature Models.Portuguese Journal of Computer Graphics (ISSN: 0873-1837), Special issue "Advances in Computer Graphics in Portugal", Marcos A and Salles Dias M (Eds.)
Bidarra R, van den Berg E and Bronsvoort WF (2002)A collaborative feature modeling system.Journal of Computing and Information Science in Engineering 2(3):192-198
Bronsvoort WF, Bidarra R and Noort A (2002)Feature model visualization.Computer Graphics Forum 21(4):661-673
Bidarra R and Teixeira J (1994)
Development of a flexible form feature semantic model.
Computer Graphik TOPICS 6(4), Reports of the House of Computer Graphics,
Lukacin B (Ed.), Darmstadt, Germany
book contributions
van den Berg E, Bidarra R and Bronsvoort WF (2002)Web-based interaction on feature models.
From Geometric Modeling to Shape Modeling, Cugini U and Wozny M (Eds.), Kluwer Academic Publishers, Dordrecht, pp. 99-112
Noort A, Bidarra R and Bronsvoort WF (2002) Satisfying interaction constraints. From Geometric Modeling to Shape Modeling, Cugini U and Wozny M (Eds.), Kluwer Academic Publishers, Dordrecht, pp. 49-64
Bronsvoort WF, Bidarra R, van Holland W, de Kraker KJ and Dohmen M (1997)Multiple-view feature modelling and conversion.
Geometric Modelling: Theory and Practice - The State of the Art,
Strasser W, Klein R and Rau R (Eds.), Springer-Verlag, Heidelberg, pp. 159-174
Gomes A, Bidarra R and Teixeira J (1993)
A cellular approach for feature-based modelling.
Graphics Modelling and Visualization in Science and Technology,
Göbel M and Teixeira J (Eds.), Springer-Verlag, Heidelberg, pp. 128-143
conference proceedings
Kybartas B, Bidarra R and Eisemann E (2014)Integrating semantics and narrative world generation.
Proceedings of FDG 2014 - Ninth International Conference on the Foundations of Digital Games, 3-7 April, Fort Lauderdale, FL
van der Linden R, Lopes R and Bidarra R (2013)Designing procedurally generated levels.
Proceedings of IDPv2 2013 - Workshop on Artificial Intelligence in the Game Design Process, co-located with the Ninth AAAI Conference on Artificial Intelligence in Interactive Digital Entertainment, 14–18 October, Boston, MA
Etheredge M, Lopes R and Bidarra R (2013)A generic method for classification of player behavior.
Proceedings of IDPv2 2013 - Workshop on Artificial Intelligence in the Game Design Process, co-located with the Ninth AAAI Conference on Artificial Intelligence in Interactive Digital Entertainment, 14–18 October, Boston, MA
Silva P, Müller P, Bidarra R and Coelho A (2013)Node-based shape grammar representation and editing.
Proceedings of PCG 2013 - Workshop on Procedural Content Generation for Games, co-located with the Eigth International Conference on the Foundations of Digital Games, 14–17 May, Chania, Crete, Greece
Lopes R, Hilf K, Jayapalan L and Bidarra R (2013)Mobile adaptive procedural content generation.
Proceedings of PCG 2013 - Workshop on Procedural Content Generation for Games, co-located with the Eigth International Conference on the Foundations of Digital Games, 14–17 May, Chania, Crete, Greece
Rijnboutt E, Hokke O, Kooij R, Bidarra R (2013)A robust throw detection library for mobile games.
Proceedings of FDG 2013 - Eigth International Conference on the Foundations of Digital Games, 14–17 May, Chania, Crete, Greece
Lopes R, Hilf K, Jayapalan L and Bidarra R (2013)Gameplay semantics for authoring adaptivity in mobile games.
Proceedings of FDG 2013 - Eigth International Conference on the Foundations of Digital Games, 14–17 May, Chania, Crete, Greece
Kraayenbrink N, Kessing J, Tutenel T, de Haan G, Marson F, Musse SR and Bidarra R (2012)Semantic crowds: reusable population for virtual worlds.
Proceedings of VS-GAMES 2012 - 4th International Conference on Games and Virtual Worlds for Serious Applications, 29-31 October, Genoa, Italy; Procedia Computer Science 15C(2012):122-139, doi: 10.1016/j.procs.2012.10.064
Brisson A, Pereira G, Prada R, Paiva A, Louchart S, Suttie N, Lim T, Lopes R, Bidarra R, Bellotti F, Kravcik M and Oliveira M (2012)Artificial intelligence and personalization opportunities for serious games.
Proceedings of AAAI Workshop on Human Computation in Digital Entertainment and Artificial Intelligence for Serious Games, co-located with AIIDE 2012 - 8th Conference on Artificial Intelligence and Interactive Digital Entertainment, 8-12 October, Stanford, CA, USA
Kessing J, Tutenel T and Bidarra R (2012)Designing semantic game worlds.
Proceedings of PCG 2012 - Workshop on Procedural Content Generation for Games, co-located with the Seventh International Conference on the Foundations of Digital Games, 29 May-1 June, Raleigh, NC
Lopes R, Tutenel T and Bidarra R (2012)Using gameplay semantics to procedurally generate player-matching game worlds.
Proceedings of PCG 2012 - Workshop on Procedural Content Generation for Games, co-located with the Seventh International Conference on the Foundations of Digital Games, 29 May-1 June, Raleigh, NC
Stanescu IA, Stefan A, Kravcik M, Lim T, Bidarra R (2012)Interoperability strategies for serious games development.
Proceedings of eLSE 2012 - 8th International Conference on eLearning and Software for Education, 26-27 April, Bucharest, Romania
Zhang X, Tutenel T, Mo R, Bidarra R and Bronsvoort WF (2012)A method for specifying semantics of large sets of 3D models.
Proceedings of GRAPP 2012 - 7th International Conference on Computer Graphics Theory and Applications, 24-26 February, Rome, Italy
Tutenel T, van der Linden R, Kraus M, Bollen B and Bidarra R (2011)Procedural filters for customization of virtual worlds.
Proceedings of PCG 2011 - workshop on Procedural Content Generation for Games, co-located with the Sixth International Conference on the Foundations of Digital Games, 28 June-1 July, Bordeaux, France, doi: 10.1145/2000919.2000924
Smelik RM, Galka KA, Kuijper F, de Kraker KJ and Bidarra R (2011)Semantic constraints for procedural modelling of virtual worlds.
Proceedings of PCG 2011 - workshop on Procedural Content Generation for Games, co-located with the Sixth International Conference on the Foundations of Digital Games, 28 June-1 July, Bordeaux, France, doi: 10.1145/2000919.2000928
van Est C and Bidarra R (2011)High-level scenario editing for simulation games.
Proceedings of the 6th International Conference on Computer Graphics Theory and Applications - GRAPP 2011, 5-7 March, Algarve, Portugal
Smelik RM, Tutenel T, de Kraker KJ and Bidarra R (2010)Integrating procedural generation and manual editing of virtual worlds.
Proceedings of PCG 2010 - workshop on Procedural Content Generation for Games, co-located with the Fifth International Conference on the Foundations of Digital Games, 18-21 June, Monterey, CA
Hendrickx Q, Smelik RM and Bidarra R (2010)Real-time rendering of river networks.
Proceedings of I3D 2010 - ACM SIGGRAPH Symposium on Interactive 3D Gaphics and Games, 19-21 February, Washington DC, USA
van Driel L and Bidarra R (2009)A semantic navigation model for video games.
Motion in Games. Egges A, Geraerts R, Overmars M (Eds.), LNCS 5884, Springer, ISBN 978-3-642-10346-9, pp. 146-157 (special issue: Proceedings of MIG'09 - 2nd International Workshop on Motion in Games, 21-24 November, Zeist, The Netherlands)
van den Berg R, Rejen JM and Bidarra R (2009)Collision avoidance between avatars of real and virtual individuals.
Motion in Games. Egges A, Geraerts R, Overmars M (Eds.), LNCS 5884, Springer, ISBN 978-3-642-10346-9, pp. 1-12 (special issue: Proceedings of MIG'09 - 2nd International Workshop on Motion in Games, 21-24 November, Zeist, The Netherlands)
Tutenel T, Smelik RM, Bidarra R and de Kraker KJ (2009)Using semantics to improve the design of game worlds.
Proceedings of AIIDE 2009 - 5th Conference on Artificial Intelligence and Interactive Digital Entertainment, 14-16 October, Stanford, CA, USA
Kessing J, Tutenel T and Bidarra R (2009)Services in game worlds: a semantic approach to improve object interaction.
Entertainment Computing - ICEC 2009, Natkin S and Dupire J (Eds.), LNCS 5709, Springer, ISBN 978-3-642-04051-1, pp. 276-281 (special issue: Proceedings of the International Conference on Entertainment Computing, 3-5 September, Paris, France)
Bidarra R (2009)
Experiencing the engineering challenges of game development. Proceedings of 37th Engineering Education Conference SEFI 2009, 1-4 July, Rotterdam, The Netherlands
Smelik RM, de Kraker KJ, Groenewegen SA, Tutenel T, and Bidarra R (2009)A survey of procedural methods for terrain modelling.
Proceedings of the CASA'09 Workshop on 3D Advanced Media in Gaming and Simulation, 16 June, Amsterdam, The Netherlands, pp. 25-34
de Carpentier GJP and Bidarra R (2009)Interactive GPU-based procedural heightfield brushes. Proceedings of Fourth International Conference on the Foundations of Digital Games, 26-30 April, Port Canaveral, FL, pp. 55-62
Schaap R and Bidarra R (2008)Towards emotional characters in computer games. Entertainment Computing - ICEC 2008, Stevens SM and Saldamarco SJ (Eds.), LNCS 5309, Springer, ISBN 978-3-540-89221-2, pp. 167-172 (special issue: Proceedings of the International Conference on Entertainment Computing, 25-27 September, Pittsburgh, PA)
Bidarra R, Boers J, Dobbe J and Huijser R (2008)Bringing a pioneer games project to the next level. Proceedings of the 3rd Annual Academic Days on Game Development in Computer Science Education, 28 February-3 March, Miami, FL, pp. 11-15
Dias P, Pimentel A, Ferreira C, van Huussen F, Baggerman J-W, van der Horst P, Madeira J, Bidarra R and Sousa Santos B (2007) Usability in virtual and augmented environments: a qualitative and quantitative study.
Proc. SPIE Vol. 6490, 64901I (Mar. 5, 2007), Proceedings of 19th IS&T/SPIE Electronic Imaging 2007 Symposium, 28 January-1 February, San Jose, California, USA
Bidarra R, Noort A, Lourenço D and Oliveira P (2007)Advanced direct manipulation of feature models.
Proceedings of the 2nd International Conference on Computer Graphics Theory and Applications - GRAPP 07, 8-11 March, Barcelona, Spain, pp. 130-136
Warmerdam J, Knepflé M, Bidarra R, Bekebrede G and Mayer I (2006) SimPort: a multiplayer management game framework.
Proceedings of 9th International Conference on Computer Games - CGAMES'06, 22-24 November, Dublin, Ireland
Pimentel A, Dias P, van Huussen F, van der Horst P, Baggerman J-W, Bidarra R, Madeira J and Sousa Santos B (2006)
Usability in virtual and augmented environments: a qualitative study.
Proceedings of 2nd Portuguese HCI Conference - Interacção 2006, 16-18 October, Braga, Portugal, pp. 143-146
Kruithof T and Bidarra R (2006) GLAZE: A flexible GUI engine for video games.
Proceedings of the 2006 Ibero-American Symposium on Computer Graphics - SIACG, 5-7 July, Santiago de Compostela, Spain, Brunet P, Correia N and Baranoski G (Eds.)
van den Berg E, Bidarra R and Bronsvoort WF (2004)Construction of freeform feature models with attachments.
CD-ROM Proceedings of the 2004 ASME Computers and Information in Engineering Conference, 28 September-2 October, Salt Lake City, UT, ASME, NY
Bidarra R, van Dalen R and van Zwieten J (2003)A Computer Graphics pioneer project on computer games. Proceedings of CGME 2003 - Workshop on Computer Graphics, Multimedia and Education, 8 October, Porto, Portugal, pp. 61-65
Bidarra R, van Bunnik A and Bronsvoort WF (2003)
Web-based direct manipulation of feature models. Proceedings of the Twelfth Portuguese Conference on Computer Graphics, 8-10 October, Porto, Portugal, pp. 27-33
Bidarra R, Neels WJ and Bronsvoort WF (2003)Boundary evaluation for a cellular model. CD-ROM Proceedings of the 2003 ASME Computers and Information in Engineering Conference, 2-6 September, Chicago, IL, ASME, NY
Bidarra R and Bronsvoort WF (2002)Persistent naming through persistent entities.
Proceedings of Geometric Modeling and Processing 2002 - Theory and Applications, 10-12 July, Wako, Japan, Suzuki, H and Martin, R (Eds.), IEEE Computer Society, CA, pp. 233-240
Bidarra R, Kranendonk N, Noort A and Bronsvoort WF (2002)A collaborative framework for integrated part and assembly modeling.
Proceedings of Solid Modeling '02 - Seventh ACM Symposium on Solid Modeling and Applications, 17-21 June, Saarbrücken, Germany, Lee K and Patrikalakis NM (Eds.), ACM Press, NY, pp. 389-400
Bidarra R, van den Berg E and Bronsvoort WF (2001)Interactive facilities for collaborative feature modeling on the web.
Proceedings of the Tenth Portuguese Conference on Computer Graphics, 1-3 October, Lisbon, Portugal, Madeira J, Marques JS, Dias MS and Jorge JA (Eds.), pp. 43-52
Bidarra R, van den Berg E and Bronsvoort WF (2001)Collaborative modeling with features.
CD-ROM Proceedings of the 2001 ASME Computers and Information in Engineering Conference, 9-12 September, Pittsburgh, PA, ASME, NY
Bronsvoort WF, van den Berg E, Bidarra R and Noort A (2001)Essential developments in feature modeling.
Proceedings CAD/Graphics 2001 - Seventh International Conference on Computer-Aided Design and Computer Graphics, 22-24 August, Kunming, China, Q Peng, W Li and J Yu (Eds.), International Academic Publishers - World Publishing Corporation, Beijing, pp 6-15
Bidarra R, van den Berg E and Bronsvoort WF (2001)Web-based collaborative feature modeling.
Proceedings of Solid Modeling '01 - Sixth ACM Symposium on Solid Modeling and Applications, 6-8 June, Ann Arbor, MI, USA, Anderson DC and Lee K (Eds.), ACM Press, NY, pp. 319-320
van den Berg E, Bidarra R and Bronsvoort WF (2000)Web-based interaction on feature models.
Proceedings of the Seventh IFIP WG 5.2 International Workshop on Geometric Modelling: Fundamentals and Applications, 2-4 October, Parma, Italy, Cugini U and Wozny M (Eds.), University of Parma, pp. 113-123
Noort A, Bidarra R and Bronsvoort WF (2000) Satisfying interaction constraints.
Proceedings of the Seventh IFIP WG 5.2 International Workshop on Geometric Modelling: Fundamentals and Applications, 2-4 October, Parma, Italy, Cugini U and Wozny M (Eds.), University of Parma, pp. 53-64
Bidarra R and Bronsvoort WF (2000)On families of objects and their semantics.
Proceedings of Geometric Modeling and Processing 2000 - Theory and Applications, 10-12 April, Hong Kong, China, Martin R and Wang W (Eds.), IEEE Computer Society, CA, pp. 101-111
Bidarra R and Bronsvoort WF (1999)Validity maintenance of semantic feature models.
Proceedings of Solid Modeling '99 - Fifth ACM Symposium on Solid Modeling and Applications, 9-11 June, Ann Arbor, USA, Bronsvoort WF and Anderson DC (Eds.), ACM Press, NY, pp. 85-96
Bidarra R and Bronsvoort WF (1998)
Validity maintenance of models with interacting features.
Proceedings of the Eighth Portuguese Conference on Computer Graphics, 4-6 February, Coimbra, Portugal, Sousa A and Teixeira J, (Eds.), pp. 65-79
Bronsvoort WF, Bidarra R and Noort A (1998)
Towards more meaningful feature modelling.
Proceedings of the Sixth IFIP WG 5.2 International Workshop on Geometric Modelling: Fundamentals and Applications, 7-9 December, Tokyo, Japan, The University of Tokyo, pp. 35-45
Bidarra R, Idri A, Noort A and Bronsvoort WF (1998)Declarative user-defined feature classes.
CD-ROM Proceedings of the 1998 ASME Design Engineering Technical Conferences, 13-16 September, Atlanta, USA, ASME, NY
Bidarra R, Dohmen M and Bronsvoort WF (1997)Automatic detection of interactions in feature models.
CD-ROM Proceedings of the 1997 ASME Design Engineering Technical Conferences, 14-17 September, Sacramento, USA, ASME, NY
Bronsvoort WF, Bidarra R, van Holland W, de Kraker KJ
and Dohmen M (1996)
Feature modelling for concurrent engineering.
Proceedings of the International Symposium on Tools and Methods for Concurrent Engineering, 29-31 May, Budapest, Hungary, Horváth I and Váradi K (Eds.), Technical University of Budapest, pp. 46-55
Bidarra R and Bronsvoort WF (1996)Towards classification and automatic detection of feature interactions.
Proceedings of 29th International Symposium on Automotive Technology and Automation;
Dedicated Conference on Mechatronics - Advanced Development Methods and Systems for Automotive Products, 3-6 June, Florence, Italy, Roller D (Ed.), Automotive Automation Limited, Croydon, pp. 99-108