Bidarra's publications with Computer Graphics and Visualization

Publications in 2014
Roland van der Linden, Ricardo Lopes, Rafael Bidarra
IEEE Transactions on Computational Intelligence and AI in Games, Volume 6, Number 1, page 78 -- 89 - mar 2014

Nick Kraayenbrink, Jassin Kessing, Tim Tutenel, Gerwin de Haan, Rafael Bidarra
Entertainment Computing, Volume 5, page 297--312 - 2014

Rob van Bekkum, Thijs L.M. Brands, S.Soheil Jahanshahi, Aidan C.A. Mauricio, Joost J.E. van Oorschot, Fanny Lie, Ben Kybartas, Rafael Bidarra
CHI Play 2014 - oct 2014
 
Publications in 2013
Marlon Etheredge, Ricardo Lopes, Rafael Bidarra
Proceedings of IDPv2 2013 - Workshop on Artificial Intelligence in the Game Design Process, co-located with the Ninth AAAI Conference on Artificial Intelligence in Interactive Digital Entertainment, page 2--8 - oct 2013

Eric Rijnboutt, Olivier Hokke, Rob Kooij, Rafael Bidarra
Proceedings of FDG 2013 - Eigth International Conference on the Foundations of Digital Games - may 2013

Roland van der Linden, Ricardo Lopes, Rafael Bidarra
Proceedings of IDPv2 2013 - Workshop on Artificial Intelligence in the Game Design Process, co-located with the Ninth AAAI Conference on Artificial Intelligence in Interactive Digital Entertainment, page 41--47 - oct 2013

Ricardo Lopes, Ken Hilf, Luke Jayapalan, Rafael Bidarra
Proceedings of FDG 2013 - Eigth International Conference on the Foundations of Digital Games - may 2013

Rafael Bidarra, Dien Gambon, Rob Kooij, Dylan Nagel, Maaike Schutjes, Ioanna Tziouvara
Proceedings of Games for Health Europe Conference - oct 2013

Ricardo Lopes, Ken Hilf, Luke Jayapalan, Rafael Bidarra
Proceedings of PCG 2013 - Workshop on Procedural Content Generation for Games, co-located with the Eigth International Conference on the Foundations of Digital Games - may 2013

Pedro Silva, Pascal Mueller, Rafael Bidarra, Antonio Coelho
Proceedings of PCG 2013 - Workshop on Procedural Content Generation for Games, co-located with the Eigth International Conference on the Foundations of Digital Games - may 2013

Dimitri Slappendel, Fanny Lie, Martijn de Vos, Alex Kolpa, Rafael Bidarra
Proceedings of Advances in Computer Entertainment 2013, LNCS 8253, page 576-579 - 2013

Aida Azadegan, Jannicke Balsruud Hauge, Francesco Bellotti, Riccardo Berta, Rafael Bidarra, Casper Harteveld, Johann Riedel, Ioana Stanescu
Proceedings of GaLA 2013 - 2nd Games and Learning Alliance International Conference - oct 2013
 
Publications in 2012
Xin Zhang, Tim Tutenel, Rong Mo, Rafael Bidarra, Willem F. Bronsvoort
Proceedings of GRAPP 2012 - 7th International Conference on Computer Graphics Theory and Applications - feb 2012

Antonio Brisson, G. Pereira, Rui Prada, Ana Paiva, Sandy Louchart, Neil Suttie, Theo Lim, Ricardo Lopes, Rafael Bidarra, Francesco Bellotti, Milos Kravcik, Manuel Oliveira
Proceedings of AAAI Workshop on Human Computation in Digital Entertainment and Artificial Intelligence for Serious Games, co-located with AIIDE 2012 - 8th Conference on Artificial Intelligence and Interactive Digital Entertainment - oct 2012

Jassin Kessing, Tim Tutenel, Rafael Bidarra
Proceedings of PCG 2012 - Workshop on Procedural Content Generation for Games, co-located with the Seventh International Conference on the Foundations of Digital Games, page 40--48 - may 2012

Rafael Hocevar, Fernando Marson, Vinicius Cassol, Henry Braun, Rafael Bidarra, Soraia R. Musse
Proceedings of IVA 2012 - 12th International Conference on Intelligent Virtual Agents - sep 2012

Ioana Stanescu, Antoniu Stefan, Milos Kravcik, Theo Lim, Rafael Bidarra
Proceedings of eLSE 2012 - 8th International Conference on eLearning and Software for Education - apr 2012

Sandy Brand, Rafael Bidarra
Computer Animation and Virtual Worlds, Volume 23, Number 2, page 73--85 - 2012

Nick Kraayenbrink, Jassin Kessing, Tim Tutenel, Gerwin de Haan, Fernando Marson, Soraia R. Musse, Rafael Bidarra
Proceedings of VS-GAMES 2012 - 4th International Conference on Games and Virtual Worlds for Serious Applications, page 122-139 - oct 2012

Proceedings of PCG 2012 - Workshop on Procedural Content Generation for Games, co-located with the Seventh International Conference on the Foundations of Digital Games - may 2012