A survey on procedural modeling for virtual worlds

Computer Graphics Forum, Volume 33, Number 6, page 31--50 - 2014
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Procedural methods are a promising but underused alternative to manual content creation. Commonly heard drawbacks are the randomness of and the lack of control over the output and the absence of integrated solutions, although more recent publications increasingly address these issues. This paper surveys procedural methods applied to terrain modelling, evaluating realism of their output, performance and control users can exert over the procedure.

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BibTex references

@Article { STBB14,
  author       = "Smelik, Ruben M. and Tutenel, Tim and Bidarra, Rafael and Benes, Bedrich",
  title        = "A survey on procedural modeling for virtual worlds",
  journal      = "Computer Graphics Forum",
  number       = "6",
  volume       = "33",
  pages        = "31--50",
  year         = "2014",
  note         = "doi: 10.1111/cgf.12276",
  url          = "http://graphics.tudelft.nl/Publications-new/2014/STBB14"

Other publications in the database

» Ruben M. Smelik
» Tim Tutenel
» Rafael Bidarra