Balancing play, meaning and reality: the design philosophy of levee patroller |
Most serious games have been developed without a proper and comprehensive design theory. To contribute to the development of such a theory, this article presents the underlying design philosophy of LEVEE PATROLLER, a game to train levee patrollers in the Netherlands. This philosophy stipulates that the design of a digital serious game is a multiobjective problem in which trade-offs need to be made. Making these trade-offs takes place in a design space defined by three equally important components: (a) Play, (b) Meaning, and (c) Reality. The various tensions between these three components result in design dilemmas and trilemmas that make it difficult to balance a serious game. Each type of tension is illustrated with one or more examples from the design of LEVEE PATROLLER.
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@Article { HGMB10a, author = "Harteveld, Casper and Guimaraes, Rui and Mayer, Igor and Bidarra, Rafael", title = "Balancing play, meaning and reality: the design philosophy of levee patroller", journal = "Simulation and Gaming", number = "3", volume = "41", pages = "316--340", year = "2010", note = "doi: 10.1177/1046878108331237 ", url = "http://graphics.tudelft.nl/Publications-new/2010/HGMB10a" }