Category Archives: Upcoming

CG Colloquium Thursday January 16th

You are cordially invited to attend our CG Colloquium on Thursday, January 16th, 2020, 15:45-17:45h, EWI-Lecture Hall D@ta.

The program features the following two speakers:

Nouri Khalass

Title: Visualizing Axial-Symmetrical Nebula

Abstract: Nebulas are both interesting astrophysical phenomena as well as one of natures most beautiful sights to behold. Their astrophysical relevance comes from the fact that they can be the birthplace of new stars but also the remains of older stars. On top of that, nebulas have appeared countless times when depicting “space” in the entertainment industry. There exists a class of nebula that have a pronounced symmetry in their appearance. The goal is to create a tool that allows the user to model these kinds of nebula. By exploiting this symmetry the user does not have to model the complete nebula, but only a section of the nebula and from this a complete nebula can be synthesized.

Marie Kegeleers

Title: Interactive Story Authoring in Augmented Reality

Abstract: Augmented reality (AR) is a relatively new kind of technology that can be used as a tool to facilitate tasks that benefit from real time interaction and 3D visualisation in a real-world environment. An example of these tasks is story authoring. A story authoring application in AR allows the author to easily visualise story mechanics like plot points, as well as the authored scene with characters and props. Because AR integrates virtual elements with the real world, it offers more direct interaction with story elements which can provide a more intuitive experience compared to a PC application. This project introduces a new interface for AR in a tabletop environment using a head mounted device, that aims to facilitate the story authoring process through its different approach to interaction and visualisation. The interface provides a new way of interaction with virtual elements by combining both physical markers and hand gesture input. The tabletop environment is used to visualise the story authoring elements dynamically, in 3D, to avoid cluttering and enable adaptability. The goal of this combination of interaction and visualisation concepts is to provide a more intuitive story authoring experience.