Room E6.280, Building 28
A bit about me
I’m a post-doctoral research assistant at TU Delft under Dr. Rafa Bidarra. My focus is on procedural level generation for games, and more specifically on connecting semantic data (as background information that most people assume) to the creation process. I graduated from George Mason University with both my masters and Ph.D in computer science. There I published more than a dozen works on virtual humans and eye tracking analytic. I’m generally interested in artificial intelligence for games, both in the games (for agents) and in creating the games.