Ir. Ricardo A. Lopes

ricardo

Room 11.240
Phone: +31 15 27 86347
Email: R.Lopes_at_tudelft.nl

Faculty of Electrical Engineering, Mathematics and Computer Science
Department of Intelligent Systems
Computer Graphics & Visualization Group
Mekelweg 4 , 2628 CD, Delft
P.O. Box 5031, 2600 GA Delft

Recent publications

Publications in 2018
 
Publications in 2016
Noor Shaker, Antonios Liapis, Julian Togelius, Ricardo Lopes, Rafael Bidarra
Springer, page 31--55 - 2016
 
Publications in 2014
PhD thesis from Delft University of Technology - September 2014

Roland van der Linden, Ricardo Lopes, Rafael Bidarra
IEEE Transactions on Computational Intelligence and AI in Games, Volume 6, Number 1, page 78 -- 89 - mar 2014
 
Publications in 2013
Marlon Etheredge, Ricardo Lopes, Rafael Bidarra
Proceedings of IDPv2 2013 - Workshop on Artificial Intelligence in the Game Design Process, co-located with the Ninth AAAI Conference on Artificial Intelligence in Interactive Digital Entertainment, page 2--8 - oct 2013

Roland van der Linden, Ricardo Lopes, Rafael Bidarra
Proceedings of IDPv2 2013 - Workshop on Artificial Intelligence in the Game Design Process, co-located with the Ninth AAAI Conference on Artificial Intelligence in Interactive Digital Entertainment, page 41--47 - oct 2013

Ricardo Lopes, Ken Hilf, Luke Jayapalan, Rafael Bidarra
Proceedings of FDG 2013 - Eigth International Conference on the Foundations of Digital Games - may 2013

Ricardo Lopes, Ken Hilf, Luke Jayapalan, Rafael Bidarra
Proceedings of PCG 2013 - Workshop on Procedural Content Generation for Games, co-located with the Eigth International Conference on the Foundations of Digital Games - may 2013
 
Publications in 2012
Antonio Brisson, G. Pereira, Rui Prada, Ana Paiva, Sandy Louchart, Neil Suttie, Theo Lim, Ricardo Lopes, Rafael Bidarra, Francesco Bellotti, Milos Kravcik, Manuel Oliveira
Proceedings of AAAI Workshop on Human Computation in Digital Entertainment and Artificial Intelligence for Serious Games, co-located with AIIDE 2012 - 8th Conference on Artificial Intelligence and Interactive Digital Entertainment - oct 2012

Proceedings of PCG 2012 - Workshop on Procedural Content Generation for Games, co-located with the Seventh International Conference on the Foundations of Digital Games - may 2012


See my complete publications list here