Eurographics 2018 takes place in the Netherlands! Eurographics is the flagship event of the Eurographics Asssociation and the top computer graphics conference in Europe. Checkout the program here.
The registration is now open! Early-bird is running until 15th of March. All registration fees include full access to the 5-day conference, all social events, the electronic theater, as well as on-site lunch!
We are looking forward to seeing you in Delft between the 16th-20th of April!
16 APRIL 2018 09:00 T/M 19 APRIL 2018 18:00 – LOCATIE: TU DELFT AULA CONGRESS CENTER – DOOR: COMMUNICATION EWI
Eurographics 2018 continues a series of conferences organized by the Eurographics Association covering the wide field of Computer Graphics, from rendering techniques to geometry and mesh processing, as well as computer animation and physical simulation.
The 39th Eurographics conference will be held on April 16-20, 2018 in Delft, The Netherlands. Delft University of Technology will host the conference.
Berend Klein-Haneveld and Cees-Willem Hofstede successfully defended their theses in our group this week.
On Wednesday, the 26th of March, Berend defended his thesis “RegistrationShop – an interactive 3D medical volume registration tool”. In his work he developed RegistrationShop as a tool that aims to make the complex process of 3D volume registration easier by providing simple interaction techniques and real-time visual feedback of the current registration results. Users are able to place landmarks in 3D either by surface picking or by tracing a ray through the volume until the desired location is reached. During the registration process they are provided with visualizations of both the moving and fixed volumes as well as the current registration result in a combined view.
On Friday, the 28th of March, Cees-Willem defended his thesis “The Online Anatomical Human – an online browser and annotation system for real human anatomy”. He worked on bringing anatomical education to a web browser, by creating an online environment in which a 3D anatomical model of the pelvis is linked to 2D medical imaging data. Users are able to annotate structures directly on the 3D mesh using landmark, brush and line tools and can enrich the model with their annotations. Both theses were supervised by Charl Botha, Anna Vilanova and Noeska Smit.
We’d like to congratulate Berend en Cees-Willem on their Master of Science titles!
Yesterday, at the open days for the potential new computer science bachelor students, the CGV group presented several gametech-related student projects. Here are some pictures from the TU Delft Computer Science facebook page:
On Monday, there will be another chance to see these projects and many more at the second day of the open days.
A discussion round on Wednesday 30th February was held in the TU Delft Science Center regarding the memorial of the North Sea Flood in 1953. 60 years ago, in the night of 31st January to the 1st February, a large flood hit the southern provinces of the Netherlands (Zeeland, South Holland and parts of Brabant). The flood took the inhabitants by in mid of the night by suprise, causing a death toll of several hundred people.
You are cordially invited to attend our first Computer Graphics and Visualization (CGV) Colloquium of 2013, which will be held on Thursday, January 17 at 15:45 in the Shannon Room, on the 10th floor of the EEMCS building.
The programme is as follows:
Hugo Meijer: Preprocessing large point-cloud data in the cloud
Chris van Egmond: Visualizing multiple two-dimensional data fields simultaneously in a single image
Because this is slightly shorter than usually, you are encouraged to make good use of that extra time, e.g. at the (by now traditional) socializing event following our colloquiums.
You are cordially invited to attend the next Computer Graphics and Visualization (CGV) Colloquium, which will be held on Tuesday, December 18 at 15:45 in the Lipkenszaal, room LB 01.150 in the EEMCS building.
We are extremely happy to welcome Professor Jim Whitehead of the University of California, Santa Cruz, as our guest speaker.
The title and abstract of his talk are as follows:
Analyzing Level Design: A Genre-Specific Approach
Abstract: Today, level design for computer games is presented as a process of crafting space to achieve a set of high-level qualities, such as pacing, flow, and challenge. This results in a one size fits all approach, with no guidance on precisely how to achieve these qualities in specific game genres. In contrast, we present an approach to level design that is specific to individual game genres. This permits a more detailed analysis that exposes the design idioms common to each genre, and permits level design to be understood in a more concrete way. As examples, the talk will present level analysis of 2d platformers, 2d space shooters (shmups), and 3d first person shooter genres. Use of this genre-specific level design knowledge for procedural content generation is shown in the final part of the talk, which presents the Launchpad system for procedural level design of 2d platformers.
Bio: Jim Whitehead is Professor and Chair of Computer Science at the University of California, Santa Cruz, where he helped create its game program. Prof. Whitehead is also the President of the Society for the Advancement of the Science of Digital Games, which operates the yearlyFoundations of Digital Games (FDG) conference. He has research interests in procedural content generation, level design, application of games to software engineering, and software bugs, especially their prediction. He received his PhD in Information and Computer Science from the University of California, Irvine in 2000.