Category Archives: GameTech

PhD defence Ruben Smelik

On the 30th November, Ruben Smelik will defend his PhD thesis: A Declarative Approach to Procedural Generation of Virtual Worlds.

The defence is open for the public and readers are therefore invited to attend the first ever Game Technology PhD defence from the TU Delft Graphics group. More details can be found here.

Committee: Rector Magnificus (TU Delft), Prof. dr. ir. F.W. Jansen (TU Delft), Dr. ir. R. Bidarra (TU Delft), Prof. dr. A. van Deursen (TU Delft), Prof. dr. ir. A. Verbraeck (TU Delft), Prof. dr. R.C. Veltkamp (Universiteit Utrecht), Dr. B. Benes (Purdue University, USA) and Dr. ir. J.K. de Kraker (TNO).

Date and time: 30 November 2011, 10:00

Location: Senaatszaal (Aula)

New accepted publications for Game Technology

We have recently received acceptance confirmation for two new conference publications.

A semantic generation framework for enabling adaptive game worlds will appear in the proceedings of the 8th International Conference on Advances in Computer Entertainment technology. A Declarative Instructor-centered Approach to Modeling Synthetic Environments will appear in the proceedings of the I/ITSEC 2011 Conference.

Hope to see you in Lisbon or Orlando!

New accepted publications for Game Technology

We have recently received acceptance confirmation for four new publications: 1 Journal paper and 3 conference papers.

Adaptivity challenges in games and simulations: a survey will be published in the IEEE Transactions on Computational Intelligence and AI in Games. Procedural filters for customization of virtual worlds and Semantic constraints for procedural modelling of virtual worlds will appear in the proceedings of PCGames 2011 – workshop on Procedural Content Generation for Games (co-located with the Sixth International Conference on the Foundations of Digital Games). Procedural modelling of destructible materials will appear in the proceedings of the V Ibero-American Symposium on Computer Graphics.