Our colleague, Ricardo Lopes, was interviewed for this month’s TU Delta in their recurring segment halfway (about PhD students halfway in their project).
You can read the article here: http://delta.tudelft.nl/article/making-games-exciting/24438 and learn how to make games more exciting.
On Wednesday, November 30, 2011, Ruben Smelik successfully defended his Ph.D. thesis. Dr. Ir. Smelik received his diploma for his research work on A Declarative Approach to Procedural Generation of Virtual Worlds.
Some of this semester’s student projects on our course in Building Serious Games (IN4302TU) have been gathering some attention on the media.
News items on Clash of the Penguins and Teeth Defender can be found on Medgadget, Metro, TU Delta and The Wall Street Journal.
SketchaWorld, born out of the Game Technology PhD thesis of Ruben Smelik, is one of the 24 finalists of the Delft Innovation Award 2011.
Take a look at it here. And don’t forget to cast your vote here.
On a related topic, Ruben’s defense will be happening soon.
On the 30th November, Ruben Smelik will defend his PhD thesis: A Declarative Approach to Procedural Generation of Virtual Worlds.
The defence is open for the public and readers are therefore invited to attend the first ever Game Technology PhD defence from the TU Delft Graphics group. More details can be found here.
Committee: Rector Magnificus (TU Delft), Prof. dr. ir. F.W. Jansen (TU Delft), Dr. ir. R. Bidarra (TU Delft), Prof. dr. A. van Deursen (TU Delft), Prof. dr. ir. A. Verbraeck (TU Delft), Prof. dr. R.C. Veltkamp (Universiteit Utrecht), Dr. B. Benes (Purdue University, USA) and Dr. ir. J.K. de Kraker (TNO).
Date and time: 30 November 2011, 10:00
Location: Senaatszaal (Aula)
A new MSc project on Adaptive Game World Interactions is available. Interested students can have a look at it, in the Game Technology page.
We have recently received acceptance confirmation for two new conference publications.
A semantic generation framework for enabling adaptive game worlds will appear in the proceedings of the 8th International Conference on Advances in Computer Entertainment technology. A Declarative Instructor-centered Approach to Modeling Synthetic Environments will appear in the proceedings of the I/ITSEC 2011 Conference.
Hope to see you in Lisbon or Orlando!
A new MSc project on Action-based content generation for virtual game worlds is available. Interested students can have a look at it, in the Game Technology page.
We recently received acceptance notification for a journal paper. Generating consistent buildings: a semantic approach for integrating procedural techniques will be published in a Special Issue on Procedural Content Generation in the IEEE Transactions on Computational Intelligence and AI in Games.
We have recently received acceptance confirmation for four new publications: 1 Journal paper and 3 conference papers.
Adaptivity challenges in games and simulations: a survey will be published in the IEEE Transactions on Computational Intelligence and AI in Games. Procedural filters for customization of virtual worlds and Semantic constraints for procedural modelling of virtual worlds will appear in the proceedings of PCGames 2011 – workshop on Procedural Content Generation for Games (co-located with the Sixth International Conference on the Foundations of Digital Games). Procedural modelling of destructible materials will appear in the proceedings of the V Ibero-American Symposium on Computer Graphics.