Medical Visualization
- Quantification of deformation and sliding of orbital fat during rotation of the eye, Rob Coorens (MSc) (2015)
- Supervised Learning for Measuring Hip Joint Distance in Digital X-ray Images, Panchamy Krishnan Krishnakumari (MSc) (2015)
- Automated Expansion of Statistical Shape Model Training Set for Femur, Hongjie Li (MSc) (2015)
- Processing Upper Airway Endoscopic Videos For Sleep Apnea Diagnostics, Antoine Plat (MSc) (2014)
- HiveArcs – Visualizing genome co-expression data, Lennaert van den Brink (MSc) (2014)
- Interactive Remote Rendering, Matthijs Neven (MSc) (2014)
- Landmark Influence Visualization in Active Shape Models, Korijn van Golen (MSc) (2014)
- Spatial-temporal pathline clustering based on FTLE fields, Casper van Leeuwen (MSc) (2014)
- The Online Anatomical Human – an online browser and annotation system for real human anatomy, Cees-Willem Hofstede (MSc) (2014)
- RegistrationShop – an interactive 3D medical volume registration tool, Berend Klein-Haneveld (MSc) (2014)
- Fluoroscopy Based Guidance for Percutaneous Cement Injection in Minimally Invasive Hip Refixation , Bas van den Berg (MSc) (2013)
- Visualizing Multiple Two-Dimensional Fields of Data in a Single Image, Chris van Egmond (MSc) (2013)
- Hierarchatomy: Modelling and Automatic 2D Visualization of Branching Anatomical Structures, Frank van Wijk (MSc) (2012)
- Visualization for the Planning and Guidance of Minimally Invasive Cement Injection in Orthopaedics, Renata Raidou (MSc) (2012)
- The Unified Anatomical Human: Model-based Visualization of Heterogeneous Anatomy Data, Noeska Smit (MSc) (2012)
- Interactive Visualization of Functional Brain Connectivity, André van Dixhoorn (MSc) (2012)
Former projects (before 2012)
Game Technology
- Designing Procedurally Generated Levels, Roland van der Linden (MSc) (2013)
- Evolutionary city generation for games, Rick de Ridder (MSc) (2012)
- Semantic Building Blocks for Declarative Virtual World Creation, Jassin Kessing (GATE Knowledge Transfer project) (2012)
- Semantic crowds, Nick Kraayenbrink (MSc) (2011)
- Semantics of room interiors, Fernando Marson (Exchange PhD student) (2011)
- Specifying semantics of large sets of 3D models, Xin Zhang (Exchange PhD student)(2011)
- Enriching geo-specific terrain with procedural details, Joel van Neerbos (GATE Knowledge Transfer project) (2011)
- Living natural environments, Quintijn Hendrickx (BSc Honours) (2011)
- Realistic rendering of virtual worlds, Korijn van Golen, Zhi Kang Shao, Mattijs Driel, Quintijn Hendrickx (BSc) (2011)
- Rapid and efficient procedural building generation, Johannes Bertens, Joachim Boers (BSc) (2011)
- Procedural destruction of objects in computer games, Joris van Gestel (2011)
- Visual modeling of instance-based procedural specifications for architectural structures, Jerke Boers (2010)
- Scenario authoring for simulation games, Casper van Est (2010)
- Procedural filters for game worlds, Roland van der Linden, Marnix Kraus, Bart Bollen (BSc) (2010)
- Procedural level design using environmental features, Remco Huijser (2010)
- Real-time path-finding in video games, Sandy Brand (2009)
- Simulating interactions between tracked real-world objects and user-controlled virtual objects, Rene van den Berg (2009)
- Services in game worlds, Jassin Kessing (2009)
- Procedural city layout generation based on urban land use models, Saskia Groenewegen (2009)
- Enhancing video game characters with emotion, mood and personality, Robert Schaap (2009)
- Semantic navigation in video games, Leonard van Driel (2008)
- Effective GPU-based synthesis and editing of realistic heightfields, Giliam de Carpentier (2008)
- A flexible UI engine for video games, Thijs Kruithof (2007)
Interactive Visualization and Virtual Reality