Currently there is no solution in game development that lets designers flexibly edit and redesign structures. This work aims to create a new way of working for level designers and architectural artists that offers more flexibility and creative freedom.
The use of patterns and relations applied to control shapes represents a novel approach to create highly complex and dynamic structures for intuitive real-time content creation and level design. This study will further the research in the field of flexible and efficient content creation by aiding the level designer with procedural techniques to automate construction of structural elements.
Using a highly versatile data structure for structural elements and a modular component framework to form patterns of elements and relations between elements I will create a very flexible and reusable design tool with which users can create, shape and adapt structures and their elements in real-time.