Computer Graphics Colloquium, December 18, 2012

You are cordially invited to attend the next Computer Graphics and Visualization (CGV) Colloquium, which will be held on Tuesday, December 18 at 15:45 in the Lipkenszaal, room LB 01.150 in the EEMCS building.

We are extremely happy to welcome Professor Jim Whitehead of the University of California, Santa Cruz, as our guest speaker.

The title and abstract of his talk are as follows:

Analyzing Level Design: A Genre-Specific Approach

Abstract: Today, level design for computer games is presented as a process of crafting space to achieve a set of high-level qualities, such as pacing, flow, and challenge. This results in a one size fits all approach, with no guidance on precisely how to achieve these qualities in specific game genres. In contrast, we present an approach to level design that is specific to individual game genres. This permits a more detailed analysis that exposes the design idioms common to each genre, and permits level design to be understood in a more concrete way. As examples, the talk will present level analysis of 2d platformers, 2d space shooters (shmups), and 3d first person shooter genres. Use of this genre-specific level design knowledge for procedural content generation is shown in the final part of the talk, which presents the Launchpad system for procedural level design of 2d platformers.

Bio: Jim Whitehead is Professor and Chair of Computer Science at the University of California, Santa Cruz, where he helped create its game program. Prof. Whitehead is also the President of the Society for the Advancement of the Science of Digital Games, which operates the yearlyFoundations of Digital Games (FDG) conference. He has research interests in procedural content generation, level design, application of games to software engineering, and software bugs, especially their prediction. He received his PhD in Information and Computer Science from the University of California, Irvine in 2000.