| Interactive Depixelization of Pixel Art through Spring Simulation | |
Computer Graphics Forum, Volume 42(2), page 51-60 - may 2023
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We introduce an approach for converting pixel art into high-quality vector images. While much progress has been made on
automatic conversion, there is an inherent ambiguity in pixel art, which can lead to a mismatch with the artist’s original intent.
Further, there is room for incorporating aesthetic preferences during the conversion. In consequence, this work introduces an
interactive framework to enable users to guide the conversion process towards high-quality vector illustrations. A key idea of
the method is to cast the conversion process into a spring-system optimization that can be influenced by the user. Hereby, it is
possible to resolve various ambiguities that cannot be handled by an automatic algorithm
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BibTex references
@InProceedings { MPE23,
author = "Matusovic, Marko and Parakkat, Amal Dev and Eisemann, Elmar",
title = "Interactive Depixelization of Pixel Art through Spring Simulation",
booktitle = "Computer Graphics Forum",
series = "Proceedings of Eurographics 2023",
volume = "42(2)",
pages = "51-60",
month = "may",
year = "2023",
publisher = "Wiley",
organization = "Eurographics",
doi = "10.1111/cgf.14743",
url = "http://graphics.tudelft.nl/Publications-new/2023/MPE23"
}
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