Chip-Firing Revisited: A Peek into the Third Dimension |
Chip-firing was first introduced as a probabilistic game. Subsequently, it was generalized to arbitrary graph configurations and investigated mostly with regard to two-dimensional quad-grid layouts. In this paper, we lift chip-firing to the third dimension. Aside from the arising three-dimensional shapes, we are interested in the internal, two-dimensional structures. Furthermore, we explore the different shapes obtained by chip firing processes on various neighborhoods, such as the face-centered and the cube-centered grid as well as on a neighborhood inspired by knight moves.
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BibTex references
@InProceedings { SR22, author = "Skrodzki, Martin and Reitebuch, Ulrich", title = "Chip-Firing Revisited: A Peek into the Third Dimension", booktitle = "Proceedings of Bridges 2022: Mathematics, Music, Art, Architecture, Education, Culture.", pages = "221--228", year = "2022", url = "http://graphics.tudelft.nl/Publications-new/2022/SR22" }