Real-Time Relighting of Human Faces with a Low-Cost Setup |
Video-streaming services usually feature post-processing effects to replace the background. However, these often yield inconsistent lighting. Machine-learning-based relighting methods can address this problem, but, at real-time rates, are restricted to a low resolution and can result in an unrealistic skin appearance. Physically-based rendering techniques require complex skin models that can only be acquired using specialised equipment.
Our method is lightweight and uses only a standard smartphone. By correcting imperfections during capture, we extract a convincing physically-based skin model. In combination with suitable acceleration techniques, we achieve real-time rates on commodity hardware.
Images and movies
BibTex references
@InProceedings { MUEM22, author = "Macek, Nejc and Usta, Baran and Eisemann, Elmar and Marroquim, Ricardo", title = "Real-Time Relighting of Human Faces with a Low-Cost Setup", booktitle = "Proceedings of the ACM in Computer Graphics and Interactive Techniques (PACM CGIT)", volume = "5", month = "may", year = "2022", keywords = "Relighting, reflectance function, face capture", url = "http://graphics.tudelft.nl/Publications-new/2022/MUEM22" }