Directed Acyclic Graph Encoding for Compressed Shadow Maps |
Detailed shadows in large-scale environments are challenging. Our approach enables efficient detailed shadow computations for static environments at a low memory cost. It builds upon compressed precomputed multiresolution hierarchies but uses a directed acyclic graph to encode its tree structure. Further, depth values are compressed and stored separately and we use a bit-plane encoding for the lower tree levels entries in order to further reduce memory requirements and increase locality. We achieve between 20% to 50% improved compression rates, while retaining high performance.
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BibTex references
@InProceedings { SE21, author = "Scandolo, Leonardo and Eisemann, Elmar", title = "Directed Acyclic Graph Encoding for Compressed Shadow Maps", booktitle = "High Performance Graphics", year = "2021", organization = "ACM", url = "http://graphics.tudelft.nl/Publications-new/2021/SE21" }