A serious game for students to acquire productivity habits |
In recent years there has been an increasing shift from tra-ditional work to knowledge work. Students are not always well preparedfor such a work mode and struggle with time and energy management,leading to stress and long unhealthy study sessions. There are many ap-plications aimed at developing productivity habits. A few of them aresomewhat gamified, although they are especially focused on real-worldto-do lists, lacking a strong narrative and appeal, especially to students.We present the serious gameBusyBusy, specifically designed for collegestudents. The game revolves around thecaptureandreflectionsteps ofDavid Allen’sGetting Things Donemethodology. By simulating aspectsof student life,BusyBusyfacilitates students to practice capturing action-related thoughts in their real life and reflect upon study activity choicesin an entertaining and engaging environment.
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BibTex references
@InProceedings { RCWBKBSB20, author = "Raateland, Wouter and Chronas, Konstantinos and Wissel, Tim and Bruyn, Tim and Konuralp, Bertan and Bueno, Mijael and Salamon, Nestor Z. and Bidarra, Rafael", title = "A serious game for students to acquire productivity habits", booktitle = "Games and Learning Alliance", series = "LNCS", volume = "12517", pages = "335--346", month = "dec", year = "2020", editor = "Iza Marfisi-Schottman, Francesco Bellotti, Ludovic Hamon, Roland Klemke", publisher = "Springer International Publishing", note = "9th International Conference GALA 2020", url = "http://graphics.tudelft.nl/Publications-new/2020/RCWBKBSB20" }