Quad-Based Fourier Transform for Efficient Diffraction Synthesis |
Far-field diffraction can be evaluated using the Discrete Fourier Transform (DFT) in image space but it is costly due to its dense sampling. We propose a technique based on a closed-form solution of the continuous Fourier transform for simple vector primitives (quads) and propose a hierarchical and progressive evaluation to achieve real-time performance. Our method is able to simulate diffraction effects in optical systems and can handle varying visibility due to dynamic light sources. Furthermore, it seamlessly extends to near-field diffraction. We show the benefit of our solution in various applications, including realistic real-time glare and bloom rendering.
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BibTex references
@Article { SLE18, author = "Scandolo, Leonardo and Lee, Sungkil and Eisemann, Elmar", title = "Quad-Based Fourier Transform for Efficient Diffraction Synthesis", journal = "Computer Graphics Forum (Proc. of EGSR)", number = "4", volume = "37", year = "2018", url = "http://graphics.tudelft.nl/Publications-new/2018/SLE18" }