Mixed-media Game AI

Antonios Liapis, Elisabeth Andre, Sander CJ Bakkes, Rafael Bidarra, Steve Dahlskog, Mirjam P Eladhari, Ana Paiva, Mike Preuss, Gillian Smith, Anne Sullivan, Tommy Thompson, David Thue, Georgios N Yannakakis, R Michael Young
Schloss Dagstuhl--Leibniz-Zentrum fuer Informatik, Volume 7, page 105 - 2017
Download the publication : mixed-media-game.pdf [97Ko]  
Over the last decades, digital technologies have moved away from the personal computer (PC) into cloud computing, ubiquitous computing, intelligent robots and smart devices. From wearable technologies to remote-controlled household items and from sensors for crowd control to personal drones, there is a broad range of sources which can be exploited for artificial intelligence in games. While artificial intelligence (AI) is already a big part of the Internet of Things, raising concerns in terms of ethics and politics [1], games have been relatively partitioned away to PCs. Relevant work on wearable technologies as game controllers [2], mixed- or virtual-reality rendering [3], or technology-enhanced play in playgrounds [4], social robots for games [5] or board games [6], has largely not taken advantage of artificial intelligence for controlling or mediating the experience. Using the term mixed-media to refer broadly to any media, digital or otherwise, outside the game data within a PC or a game-specific database, this working group attempted to map out the broad topic of mixed-media in terms of its applications for game AI.

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BibTex references

@InBook { LABBDEPPSSTTYY17,
  author       = "Liapis, Antonios and Andre, Elisabeth and Bakkes, Sander CJ and Bidarra, Rafael and Dahlskog, Steve and
                  Eladhari, Mirjam P and Paiva, Ana and Preuss, Mike and Smith, Gillian and Sullivan, Anne and Thompson, Tommy
                  and Thue, David and Yannakakis, Georgios N and Young, R Michael",
  title        = "Mixed-media Game AI",
  series       = "Artificial and Computational Intelligence in Games: AI-Driven Game Design (Dagstuhl Seminar 17471)",
  volume       = "7",
  pages        = "105",
  year         = "2017",
  publisher    = "Schloss Dagstuhl--Leibniz-Zentrum fuer Informatik",
  url          = "http://graphics.tudelft.nl/Publications-new/2017/LABBDEPPSSTTYY17"
}

Other publications in the database

» Antonios Liapis
» Rafael Bidarra
» Ana Paiva
» Mike Preuss
» Gillian Smith
» Anne Sullivan
» Georgios N Yannakakis






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