A smooth probability-based ambient occlusion approximation for volume rendering |
This chapter presents a novel approach to compute ambient occlusion for direct DVR. We demonstrate that, by considering the ambient-occlusion computation as a filtering process, we can significantly improve efficiency and make it usable in a real-time DVR application. Such an approach is useful for medical visualization applications were transfer functions are very often subject to change.
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BibTex references
@InBook { KSE15, author = "Kroes, Thomas and Schut, Dirk and Eisemann, Elmar", title = "A smooth probability-based ambient occlusion approximation for volume rendering", chapter = "tba", pages = "tba", year = "2015", publisher = "GPU Pro", url = "http://graphics.tudelft.nl/Publications-new/2015/KSE15" }