Practical Real-Time Lens-Flare Rendering |
Computer Graphics Forum (Proc. of EGSR), Volume 32, Number 4, page 1-6 - July 2013 2013
We present a practical real-time approach for rendering lens-flare effects. While previous work employed costly ray tracing or complex polynomial expressions, we present a coarser, but also significantly faster solution. Our method is based on a first-order approximation of the ray transfer in an optical system, which allows us to derive a matrix that maps lens flare-producing light rays directly to the sensor. The resulting approach is easy to implement and produces physically-plausible images at high framerates on standard off-the-shelf graphics hardware.
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BibTex references
@Article { LE13, author = "Lee, Sungkil and Eisemann, Elmar", title = "Practical Real-Time Lens-Flare Rendering", journal = "Computer Graphics Forum (Proc. of EGSR)", number = "4", volume = "32", pages = "1-6", month = "July 2013", year = "2013", url = "http://graphics.tudelft.nl/Publications-new/2013/LE13" }