Artificial intelligence and personalization opportunities for serious games |
Proceedings of AAAI Workshop on Human Computation in Digital Entertainment and Artificial Intelligence for Serious Games, co-located with AIIDE 2012 - 8th Conference on Artificial Intelligence and Interactive Digital Entertainment - oct 2012
Effectiveness of Serious Games (SG) depends very much on their capacity to provide the right balance between gaming and educational experience. This requirement raises challenges regarding realization of their intelligence and personalization. We aim to overcome the problems of research fragmentation and identify some of the main issues by presenting a summary of relevant contributions from Artificial Intelligence and Personalization, together with a discussion on their future directions. In this paper, we summarize approaches to user and learning goals modeling, user engagement, various levels of game adaptation, how new sensors and mobile technology can better identify the context of the user, content adaptation and reusability.
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BibTex references
@InProceedings { BPPPLSLLBBKO12a, author = "Brisson, Antonio and Pereira, G. and Prada, Rui and Paiva, Ana and Louchart, Sandy and Suttie, Neil and Lim, Theo and Lopes, Ricardo and Bidarra, Rafael and Bellotti, Francesco and Kravcik, Milos and Oliveira, Manuel", title = "Artificial intelligence and personalization opportunities for serious games", booktitle = "Proceedings of AAAI Workshop on Human Computation in Digital Entertainment and Artificial Intelligence for Serious Games, co-located with AIIDE 2012 - 8th Conference on Artificial Intelligence and Interactive Digital Entertainment", month = "oct", year = "2012", address = "Stanford, CA", url = "http://graphics.tudelft.nl/Publications-new/2012/BPPPLSLLBBKO12a" }