Procedural modelling of destructible materials

Joris van Gestel, Rafael Bidarra
Proceedings of V Ibero-American Symposium on Computer Graphics - jun 2011
Download the publication : VB11c.pdf [577Ko]  
Traditional content creation for computer games is a costly process. In particular, current techniques for authoring destructible behaviour are often limited to a single object basis. In this paper, we build on previous research results to develop a novel method for designing reusable destructible behaviour which can be applied in real-time to a variety of objects. To separate the destructible behaviour from particular objects, we introduce the concept of destructible materials: where the material of an object usually defines the way an object looks, a destructible material will determine how it breaks. Destructible materials provide a reusable definition and intuitive way of designing and tweaking destructible behaviour of objects in game development, which can then be applied in real-time.

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BibTex references

@InProceedings { VB11c,
  author       = "Gestel, Joris van and Bidarra, Rafael",
  title        = "Procedural modelling of destructible materials",
  booktitle    = "Proceedings of V Ibero-American Symposium on Computer Graphics",
  month        = "jun",
  year         = "2011",
  address      = "Faro, Portugal",
  url          = "http://graphics.tudelft.nl/Publications-new/2011/VB11c"
}

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