Procedural modelling of destructible materials |
Proceedings of V Ibero-American Symposium on Computer Graphics - jun 2011
Traditional content creation for computer games is a costly process. In particular, current techniques for authoring destructible behaviour are often limited to a single object basis. In this paper, we build on previous research results to develop a novel method for designing reusable destructible behaviour which can be applied in real-time to a variety of objects. To separate the destructible behaviour from particular objects, we introduce the concept of destructible materials: where the material of an object usually defines the way an object looks, a destructible material will determine how it breaks. Destructible materials provide a reusable definition and intuitive way of designing and tweaking destructible behaviour of objects in game development, which can then be applied in real-time.
Images and movies
BibTex references
@InProceedings { VB11c, author = "Gestel, Joris van and Bidarra, Rafael", title = "Procedural modelling of destructible materials", booktitle = "Proceedings of V Ibero-American Symposium on Computer Graphics", month = "jun", year = "2011", address = "Faro, Portugal", url = "http://graphics.tudelft.nl/Publications-new/2011/VB11c" }