Procedural content generation in games

Julian Togelius, Jim Whitehead, Rafael Bidarra
IEEE Transactions on Computational Intelligence and AI in Games, Volume 3, Number 3, page 169--171 - 2011
Download the publication : TWB11a.pdf [580Ko]  
The eight papers in this special issue focus on procedural content generation in games. They present a good combination of surveys, conceptual frameworks, innovative methods, and applications.

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BibTex references

@Article { TWB11a,
  author       = "Togelius, Julian and Whitehead, Jim and Bidarra, Rafael",
  title        = "Procedural content generation in games",
  journal      = "IEEE Transactions on Computational Intelligence and AI in Games",
  number       = "3",
  volume       = "3",
  pages        = "169--171",
  year         = "2011",
  note         = "doi: 10.1109/TCIAIG.2011.2166554
",
  url          = "http://graphics.tudelft.nl/Publications-new/2011/TWB11a"
}

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