Procedural content generation in games |
IEEE Transactions on Computational Intelligence and AI in Games, Volume 3, Number 3, page 169--171 - 2011
The eight papers in this special issue focus on procedural content generation in games. They present a good combination of surveys, conceptual frameworks, innovative methods, and applications.
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BibTex references
@Article { TWB11a, author = "Togelius, Julian and Whitehead, Jim and Bidarra, Rafael", title = "Procedural content generation in games", journal = "IEEE Transactions on Computational Intelligence and AI in Games", number = "3", volume = "3", pages = "169--171", year = "2011", note = "doi: 10.1109/TCIAIG.2011.2166554 ", url = "http://graphics.tudelft.nl/Publications-new/2011/TWB11a" }