Bent normals and cones in screen-space |
Ambient occlusion (AO) is a popular technique for real-time as well as offline rendering. One of its benefits is a gain in efficiency due to the fact that occlusion and shading are decoupled which results in an average occlusion that modulates the surface shading. Its main drawback is a loss of realism due to the lack of directional occlusion and lighting. As a solution, the use of bent normals was proposed for offline rendering. This work describes how to compute bent normals and bent cones in combination with screen-space ambient occlusion. These extensions combine the speed and simplicity of AO with physically more plausible lighting.
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BibTex references
@InProceedings { KRES11a, author = "Klehm, Oliver and Ritschel, Tobias and Eisemann, Elmar and Seidel, Hans-Peter", title = "Bent normals and cones in screen-space", booktitle = "Vision, Modeling and Visualization Workshop", year = "2011", url = "http://graphics.tudelft.nl/Publications-new/2011/KRES11a" }