A semantic scene description language for procedural layout solving problems

Tim Tutenel, Ruben M. Smelik, Rafael Bidarra, Klaas Jan de Kraker
Proceedings of AIIDE 2010 - 6th Conference on Artificial Intelligence and Interactive Digital Entertainment - oct 2010
Download the publication : TSBD10a.pdf [1.5Mo]  
Procedural content generation is becoming more and more relevant to solve the problem of content creation for the ever growing virtual worlds of games, simulations and other applications. However, these procedures are often unintuitive or use vague parameters, making it somewhat difficult for a designer to express his or her creative intent. Even worse, most of these techniques lack an accessible and easy to use interface. We have developed a generic layout solving approach to automatically create sensible content for virtual worlds. In that context, this paper proposes a high-level scene description language that allows designers to specify particular types of scenes. This description language allows designers to easily specify which objects need to be present in a scene, their attributes , and possible interrelationships. Application of the language, based on the rich vocabulary taken from a semantic library, is illustrated with several examples, showing its flexibility, intuitiveness and ease of use.

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BibTex references

@InProceedings { TSBD10a,
  author       = "Tutenel, Tim and Smelik, Ruben M. and Bidarra, Rafael and Kraker, Klaas Jan de ",
  title        = "A semantic scene description language for procedural layout solving problems",
  booktitle    = "Proceedings of AIIDE 2010 - 6th Conference on Artificial Intelligence and Interactive Digital Entertainment",
  month        = "oct",
  year         = "2010",
  address      = "Stanford, CA",
  url          = "http://graphics.tudelft.nl/Publications-new/2010/TSBD10a"
}

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» Ruben M. Smelik
» Rafael Bidarra
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