Real-time rendering of river networks |
Proceedings of I3D 2010 - ACM SIGGRAPH Symposium on Interactive 3D Gaphics and Games - feb 2010
Realistic rendering of water bodies such as rivers and oceans has proven to be one of the most difficult challenges in computer graphics. This challenge can be split into two main problems: simulating the movement of water and simulating the optical properties of water. This poster focuses on the problem of simulating water movement in complex river networks with various kinds of junctions.
Images and movies
BibTex references
@InProceedings { HSB10a, author = "Hendrickx, Quintijn and Smelik, Ruben M. and Bidarra, Rafael", title = "Real-time rendering of river networks", booktitle = "Proceedings of I3D 2010 - ACM SIGGRAPH Symposium on Interactive 3D Gaphics and Games", month = "feb", year = "2010", address = "Washington, DC", url = "http://graphics.tudelft.nl/Publications-new/2010/HSB10a" }