Growing on the inside: soulful characters for video games

Rafael Bidarra, Robert Schaap, Kim Goossens
Proceedings of IEEE Conference on Computational Intelligence and Games - aug 2010
Download the publication : BSG10a.pdf [2.7Mo]  
Procedural generation techniques effectively help to reduce the huge content production costs in current video games. In a similar way, we propose to combine a rich internal state model with procedural facial expression generation as a flexible and natural step to solve the proverbial lack of expressiveness in game characters.

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BibTex references

@InProceedings { BSG10a,
  author       = "Bidarra, Rafael and Schaap, Robert and Goossens, Kim",
  title        = "Growing on the inside: soulful characters for video games",
  booktitle    = "Proceedings of IEEE Conference on Computational Intelligence and Games",
  month        = "aug",
  year         = "2010",
  address      = "Copenhagen, Denmark",
  url          = "http://graphics.tudelft.nl/Publications-new/2010/BSG10a"
}

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