Growing on the inside: soulful characters for video games |
Proceedings of IEEE Conference on Computational Intelligence and Games - aug 2010
Procedural generation techniques effectively help to reduce the huge content production costs in current video games. In a similar way, we propose to combine a rich internal state model with procedural facial expression generation as a flexible and natural step to solve the proverbial lack of expressiveness in game characters.
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BibTex references
@InProceedings { BSG10a, author = "Bidarra, Rafael and Schaap, Robert and Goossens, Kim", title = "Growing on the inside: soulful characters for video games", booktitle = "Proceedings of IEEE Conference on Computational Intelligence and Games", month = "aug", year = "2010", address = "Copenhagen, Denmark", url = "http://graphics.tudelft.nl/Publications-new/2010/BSG10a" }