Depth-of-field rendering with multiview synthesis

Sungkil Lee, Elmar Eisemann, Hans-Peter Seidel
ACM Trans. Graph. (Proc. of SIGGRAPH Asia), Volume 28, Number 5 - 2009
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We present a GPU-based real-time rendering method that simulates high-quality depth-of-field effects, similar in quality to multiview-accumulation methods. Most real-time approaches have difficulties to obtain good approximations of visibility and view-dependent shading due to the use of a single view image. Our method also avoids the multiple rendering of a scene, but can approximate different views by relying on a layered image-based scene representation. We present several performance and quality improvements, such as early culling, approximate cone tracing, and jittered sampling. Our method achieves artifact-free results for complex scenes and reasonable depth-of-field blur in real time.

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BibTex references

@Article { LES09a,
  author       = "Lee, Sungkil and Eisemann, Elmar and Seidel, Hans-Peter",
  title        = "Depth-of-field rendering with multiview synthesis",
  journal      = "ACM Trans. Graph. (Proc. of SIGGRAPH Asia)",
  number       = "5",
  volume       = "28",
  year         = "2009",
  url          = ""

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