A visibility algorithm for converting 3D meshes into editable 2D vector graphics |
ACM Trans. Graph. (Proc. of SIGGRAPH), Volume 28, page 83:1--83:8 - July 2009
Artists often need to import and embellish 3D models coming from CAD-CAM into 2D vector graphics software to produce, e.g., brochures or manuals. Current automatic solutions tend to result, at best, in a 2D triangle soup and artists often have to trace over 3D renderings. We describe a method to convert 3D models into 2D layered vector illustrations that respect visibility and facilitate further editing. Our core contribution is a visibility method that can partition a mesh into large components that can be layered according to visibility. Because self-occluding objects and objects forming occlusion cycles cannot be represented by layers without being cut, we introduce a new cut algorithm that uses a graph representation of the mesh and curvature-aware geodesic distances.
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BibTex references
@Article { EPD09, author = "Eisemann, Elmar and Paris, Sylvain and Durand, Fredo", title = "A visibility algorithm for converting 3D meshes into editable 2D vector graphics", journal = "ACM Trans. Graph. (Proc. of SIGGRAPH)", volume = "28", pages = "83:1--83:8", month = "July", year = "2009", keywords = "NPR, geometry processing, vector graphics, visibility", url = "http://graphics.tudelft.nl/Publications-new/2009/EPD09" }