Game technology for training and education |
International Journal of Computer Games Technology, Volume 2009, Number ID 521020, page ID 521020 - 2009
Serious games are being more and more deployed in such diverse areas as public awareness, military training, and higher education. One of the driving forces behind this stems from the rapidly growing availability of game technologies, providing not only better, faster, and more realistic graphics, physics, and animations, but above all making "the language" of game development accessible to increasingly more people.
The articles in this special issue are a rich sampling of how game technology can be creatively put to service within games for training and education purposes.
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BibTex references
@Article { BZ09a, author = "Bidarra, Rafael and Zhang, Xiaopeng", title = "Game technology for training and education", journal = "International Journal of Computer Games Technology", number = "ID 521020", volume = "2009", pages = "ID 521020", year = "2009", note = "doi: 10.1155/2009/521020 ", url = "http://graphics.tudelft.nl/Publications-new/2009/BZ09a" }