Point-based Level-of-detail with Object Textures

André Maximo, Ricardo Marroquim, Claudio Esperança
ACM SIGGRAPH 2008 Posters - 2008
Download the publication : maximo-siggraph2008.pdf [81Ko]  
We introduce Object Textures, a technique for mapping complex objects onto small texture patches which are dynamically retrieved during rendering. Each patch contains a subset of the object’s primitives which are read from GPU texture by a geometry shader. As a proof of concept, we demonstrate the method with a Level-of-Detail application for Point-Based Rendering. Only the coarsest resolution level is sent to the GPU while the more refined levels are recovered from an Object Texture.

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BibTex references

@InProceedings { MME08,
  author       = "Maximo, André and Marroquim, Ricardo and Esperança, Claudio",
  title        = "Point-based Level-of-detail with Object Textures",
  booktitle    = "ACM SIGGRAPH 2008 Posters",
  year         = "2008",
  note         = "http://doi.acm.org/10.1145/1400885.1400944",
  url          = "http://graphics.tudelft.nl/Publications-new/2008/MME08"

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» André Maximo
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» Claudio Esperança