Point-based Level-of-detail with Object Textures |
We introduce Object Textures, a technique for mapping complex objects onto small texture patches which are dynamically retrieved during rendering. Each patch contains a subset of the object’s primitives which are read from GPU texture by a geometry shader. As a proof of concept, we demonstrate the method with a Level-of-Detail application for Point-Based Rendering. Only the coarsest resolution level is sent to the GPU while the more refined levels are recovered from an Object Texture.
Images and movies
BibTex references
@InProceedings { MME08, author = "Maximo, Andr\'e and Marroquim, Ricardo and Esperan\c{c}a, Claudio", title = "Point-based Level-of-detail with Object Textures", booktitle = "ACM SIGGRAPH 2008 Posters", year = "2008", note = "http://doi.acm.org/10.1145/1400885.1400944", url = "http://graphics.tudelft.nl/Publications-new/2008/MME08" }