Stylized vector art from 3d models with region support |
We describe a rendering system that converts a 3D meshed model into the stylized 2D filled-region vector-art commonly found in clip-art libraries. To properly define filled regions, we analyze and combine accurate but jagged face-normal contours with smooth but inaccurate interpolated vertex normal contours, and construct a new smooth shadow contour that properly surrounds the actual jagged shadow contour. We decompose region definition into geometric and topological components, using machine precision for geometry processing and raster-precision to accelerate topological queries. We extend programmable stylization to simplify, smooth and stylize filled regions.
The result renders 10 K-face meshes into custom clip-art in seconds.
Images and movies
BibTex references
@Article { EWHS08a, author = "Eisemann, Elmar and Winnemoeller, Holger and Hart, John C. and Salesin, David", title = "Stylized vector art from 3d models with region support", journal = "Computer Graphics Forum (Proc. of EGSR)", number = "4", volume = "27", month = "June", year = "2008", keywords = "vector graphics, clip art, stylization", url = "http://graphics.tudelft.nl/Publications-new/2008/EWHS08a" }