Efficient Point-Based Rendering Using Image Reconstruction |
Image-space reconstruction of continuous surfaces from scattered one-pixel projections of points is known to potentially offer an advantageous time complexity compared to surface splatting techniques. We propose a new algorithm for hardware-accelerated image-space reconstruction using pull-push interpolation and present an efficient GPU implementation. Compared to published image-space reconstruction approaches employing the pull-push interpolation, our method offers a significantly improved image quality because of the integration of elliptic boxfilters and support for deferred Phong shading. For large point-based models, our GPU implementation is capable of rendering more than 50M points per second including image-space reconstruction and deferred shading.
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BibTex references
@InProceedings { MKC07, author = "Marroquim, Ricardo and Kraus, Martin and Cavalcanti, Paulo", title = "Efficient Point-Based Rendering Using Image Reconstruction", booktitle = "Eurographics Symposium on Point-Based Graphics", year = "2007", note = "http://dx.doi.org/10.2312/SPBG/SPBG07/101-108", url = "http://graphics.tudelft.nl/Publications-new/2007/MKC07" }