GPU-Based Cell Projection for Interactive Volume Rendering

Ricardo Marroquim, André Maximo, Ricardo Farias, Claudio Esperança
19th Brazilian Symposium on Computer Graphics and Image Processing - 2006
Download the publication : marroquim-sibgrapi2006.pdf [540Ko]  
We present a practical approach for implementing the projected tetrahedra (PT) algorithm for interactive volume rendering of unstructured data using programmable graphics cards. Unlike similar works reported earlier, our method employs two fragment shaders, one for computing the tetrahedra projections and another for rendering the elements. We achieve interactive rates by storing the model in texture memory and avoiding redundant projections of implementations using vertex shaders. Our algorithm is capable of rendering over 2.0 M Tet/s on current graphics hardware, making it competitive with recent ray-casting approaches, while occupying a substantially smaller memory footprint.

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BibTex references

@Article { MMFE06,
  author       = "Marroquim, Ricardo and Maximo, Andr\'e and Farias, Ricardo and Esperan\c{c}a, Claudio",
  title        = "GPU-Based Cell Projection for Interactive Volume Rendering",
  journal      = "19th Brazilian Symposium on Computer Graphics and Image Processing",
  year         = "2006",
  note         = "http://dx.doi.org/10.1109/SIBGRAPI.2006.22",
  url          = "http://graphics.tudelft.nl/Publications-new/2006/MMFE06"
}

Other publications in the database

» Ricardo Marroquim
» André Maximo
» Ricardo Farias
» Claudio Esperança






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