GLAZE: a flexible GUI engine for video games

Thijs Kruithof, Rafael Bidarra
Proceedings of the 2006 Ibero-American Symposium on Computer Graphics - SIACG - jul 2006
Download the publication : KB06a.pdf [208Ko]  
In most current video games, a Graphical User Interface (GUI) engine is used that is tightly intertwined with the graphics engine. This paper presents GLAZE, a flexible GUI engine for games. As a game-oriented User Interface Management System (UIMS) [RHM ยง 88], GLAZE provides a game engine independent solution for all games requiring improved GUI functionality. GLAZE is designed to be integrated with any game engine with relative ease, and does not restrict the use of any of the functionalities provided by an available game engine. By maintaining a clear separation between the state and the presentation of GUI elements, GLAZE is capable of handling a wide variety of GUI types.

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BibTex references

@InProceedings { KB06a,
  author       = "Kruithof, Thijs and Bidarra, Rafael",
  title        = "GLAZE: a flexible GUI engine for video games",
  booktitle    = "Proceedings of the 2006 Ibero-American Symposium on Computer Graphics - SIACG",
  month        = "jul",
  year         = "2006",
  editor       = "Brunet, P and Correia, N and Baranoski G",
  address      = "Santiago de Compostela, Spain",
  url          = "http://graphics.tudelft.nl/Publications-new/2006/KB06a"
}

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