Adaptive Multi-Resolution Triangulations Based on Physical Compression |
Communications in Numerical Methods in Engineering, Volume 21, page 571--580 - 2005
This paper presents a method for generating multi‐resolution adaptive triangulations of non‐manifold 3D objects composed of several regions with arbitrary geometry. The process first immerses the input boundary elements inside a semi‐regular adaptive tetrahedral mesh known as a BMT triangulation. The mesh elements are then pushed towards the boundary by means of a physically based compression scheme, more specifically, a mass‐spring system. The final triangulation has no degenerated tetrahedra and provides an approximation of the boundary based on a chosen resolution.
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@Article { MCEV05, author = "Marroquim, Ricardo and Cavalcanti, Paulo and Esperan\c{c}a, Claudio and Velho, Luiz", title = "Adaptive Multi-Resolution Triangulations Based on Physical Compression", journal = "Communications in Numerical Methods in Engineering", volume = "21", pages = "571--580", year = "2005", note = "http://dx.doi.org/10.1002/cnm.774", url = "http://graphics.tudelft.nl/Publications-new/2005/MCEV05" }