Fast Time-Dependent Isosurface Extraction and Rendering |
Proceedings of the Spring Conference on Computer Graphics 2004 - April 2004
For visualisation of time-dependent data sets, interactive isosurface extraction and rendering is desirable. It allows the user to study the development of a surface shape in time, such as a moving front or an evolving object shape. For this purpose, the user must be able to interactively specify an iso value, and a sequence of isosurfaces must be visualised, starting from any time step, in forward or backward direction in time. In this paper, we describe efficient and tightly coupled techniques for time-dependent isosurface extraction and rendering at interactive frame rates. In preprocessing, we create data structures from a time-dependent data set, which allows real-time extraction of all iso value-spanning cells, achieving rates of several hundreds of frames per second. These iso valued cells are then passed to a fast hardware-assisted direct point rendering algorithm for display, thus avoiding time expensive surface construction by triangulation. This algorithm makes effective use of the available graphics hardware.
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BibTex references
@InProceedings { VBP04c, author = "Vrolijk, Benjamin and Botha, Charl P. and Post, Frits H.", title = "Fast Time-Dependent Isosurface Extraction and Rendering", booktitle = "Proceedings of the Spring Conference on Computer Graphics 2004", month = "April", year = "2004", editor = "Alexander Pasko", publisher = "Comenius University, Bratislava", note = "80-223-1918-X", url = "http://graphics.tudelft.nl/Publications-new/2004/VBP04c" }