Multi-Resolution Triangulations with Adaptation to the Domain Based on Physical Compression |
17th Brazilian Symposium on Computer Graphics and Image Processing - 2004
This paper presents a method for generating multi-resolution triangulations of non-manifold objects composed of several regions with arbitrary geometry. The process of adapting the triangulation to the boundary of the object is based on physical compression, more specifically, a mass-spring system. The final triangulation usually has no degenerated triangles and provides an approximation of the boundary based on a chosen resolution.
Images and movies
BibTex references
@InProceedings { MCEV04, author = "Marroquim, Ricardo and Cavalcanti, Paulo and Esperan\c{c}a, Claudio and Velho, Luiz", title = "Multi-Resolution Triangulations with Adaptation to the Domain Based on Physical Compression", booktitle = "17th Brazilian Symposium on Computer Graphics and Image Processing", year = "2004", note = "http://dx.doi.org/10.1109/SIBGRA.2004.1352965", url = "http://graphics.tudelft.nl/Publications-new/2004/MCEV04" }