3D Adaptive Multi-Resolution Triangulations Based on Physical Compression |
This paper presents a method for generating multi-resolution triangulations of non-manifold objects composed of several regions with arbitrary geometry. The process of adapting the triangulation to the boundary of the object is based on physical compression, more specifically, a mass-spring system. The final triangulation usually has no degenerated triangles and provides an approximation of the boundary based on a chosen resolution.
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BibTex references
@InProceedings { MCE04, author = "Marroquim, Ricardo and Cavalcanti, Paulo and Esperan\c{c}a, Claudio", title = "3D Adaptive Multi-Resolution Triangulations Based on Physical Compression", booktitle = "XXV Iberian Latin American Congress on Computational Methods", year = "2004", url = "http://graphics.tudelft.nl/Publications-new/2004/MCE04" }