Hello, stranger. This webpage relates to my former time as a Game Technology PhD student at the TU Delft Graphics Group, under the supervision of Dr. Rafael Bidarra. My thesis focused on the on-line procedural generation of customized game worlds, i.e. adapted to fit players. This generation is supported by the integration of player modeling techniques with game world semantics, these created both manually by designers and automatically by data collection. As such, my research interests include: adaptive games, player modeling, interpretation mechanisms for in-game data, game world semantics and (on-line) procedural content generation.


Designing adaptivity in games: for HD, go here

Adaptive mobile PCG:

Generation of adaptive game levels:

Early video for game design prototyping tool for generation of adaptive game levels: