Statestream: a developer-centric approach towards unifying interaction models and architecture
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G. de Haan and F. H. Post, Statestream: a developer-centric approach towards unifying interaction models and architecture, in EICS '09: Proceedings of the 1st ACM SIGCHI symposium on Engineering interactive computing systems, (New York, NY, USA), pp. 13--22, ACM, 2009. |
Fulltext and bibliographic information
Abstract
Complex and dynamic interaction behaviors in applications such as Virtual Reality (VR) systems are difficult to design and develop. Reasons for this include the complexity and limitations in specification models and their integration with the underlying architecture, and lack of supporting development tools. In this paper we present our StateStream approach, which uses a dynamic programming language to bridge the gap between the behavioral model descriptions, the underlying VR architecture and customized development tools. Whereas the dynamic language allows full flexibility, the interaction model adds explicit structures for interactive behavior. A dual modeling mechanism is used to capture both discrete and continuous interaction behavior. The models are described and executed in the dynamic language itself, unifying the description of interaction, its execution and the connection with external software components.
We will highlight the main features of StateStream, and illustrate how the tight integration of interaction model and architecture enables a flexible and open-ended development environment. We will demonstrate the use of StateStream in a prototype system for studying and adapting complex 3D interaction techniques for VR.
Media
* Video: StateStream Model and Architecture: video (WMV, 28 MB)
This video is a screencast from a StateStream session. It shows the visual front-end and the Virtual Environment (VE) as a small inset. The VE is controlled by special interaction tools. As the user interacts with objects, the visual front-end displays the changes in states and streams at run-time.

