Computational Light Painting Using a Virtual Exposure |
Light painting is an artform where a light source is moved during a long-exposure shot, creating trails resembling a stroke on a canvas. It is very difficult to perform because the light source needs to be moved at the intended speed and along a precise trajectory. Additionally, images can be corrupted by the person moving the light. We propose computational light painting, which avoids such artifacts and is easy to use. Taking a video of the moving light as input, a virtual exposure allows us to draw the intended light positions in a post-process. We support animation, as well as 3D light sculpting, with high-quality results.
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BibTex references
@Article { SLE17, author = "Salamon, Nestor Z. and Lancelle, Marcel and Eisemann, Elmar", title = "Computational Light Painting Using a Virtual Exposure", journal = "Computer Graphics Forum (Proceedings of Eurographics)", number = "2", volume = "36", year = "2017", key = "10.1111/cgf.13101", url = "http://graphics.tudelft.nl/Publications-new/2017/SLE17" }