Simport: a multiplayer management game framework

Jeroen Warmerdam, Maxim Knepfle, Rafael Bidarra, Geertje Bekebrede, Igor Mayer
Proceedings of 9th International Conference on Computer Games - CGAMES'06 - nov 2006
Download the publication : WKBBM06a.pdf [769Ko]  
The serious games industry needs game engines, or frameworks, that have been developed specifically with this sector in mind. This paper discusses the benefits of creating a serious gaming engine. This is demonstrated on the basis of SimPort, a novel multiplayer management game framework. SimPort has shown to be very powerful, functional and easy to use in the development of MV2, a game module simulating a major expansion project, the Maasvlakte 2 area, of the Port of Rotterdam in the Netherlands. In addition, from MV2 real-life usage so far, players and tutors have concluded that this game is not only educational, but also a lot of fun to play.

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BibTex references

@InProceedings { WKBBM06a,
  author       = "Warmerdam, Jeroen and Knepfle, Maxim and Bidarra, Rafael and Bekebrede, Geertje and Mayer, Igor",
  title        = "Simport: a multiplayer management game framework",
  booktitle    = "Proceedings of 9th International Conference on Computer Games - CGAMES'06",
  month        = "nov",
  year         = "2006",
  address      = "Dublin, Ireland",
  url          = "http://graphics.tudelft.nl/Publications-new/2006/WKBBM06a"
}

Other publications in the database

» Jeroen Warmerdam
» Maxim Knepfle
» Rafael Bidarra
» Geertje Bekebrede
» Igor Mayer






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