Game Technology

In our group, the research area of Game Technology focuses on advanced modeling, visualization and interaction techniques for the next generation of entertainment and serious games. This research is supervised by Rafael Bidarra.

We are investigating techniques aimed at automating the generation and consistency maintenance of virtual worlds. In this research, we are very interested in the development and application of procedural and semantic modeling techniques for the specification and generation of both virtual worlds and gameplay.
The ultimate goal in this work is to effectively assist game level designers in expressing their vision of the game world, and consistently maintaining all intent specified throughout the numerous iterations of the design process.

Other ongoing research projects in this area include GPU-based manipulation of realistic terrain, path-finding algorithms for multi-core platforms, semantic navigation algorithms, procedural destruction of objects and smart integration of real objects within virtual worlds.
Many of these projects are (or were) done in close cooperation with renowned Dutch game developers, as you can find out by browsing through their page links below. We also work together with our colleagues of the TUDelft Centre for Serious Gaming in a number of projects on serious gaming, and with the Modelling, Simulation and Gaming Department of TNO, in The Hague, on research in virtual world modelling and interaction techniques.

The research team currently consists of Ricardo Lopes, Tim Tutenel, and Rafael Bidarra, and a whole lot of enthusiastic MSc students who are currently working in some of our projects, as you can see in these pages. We currently also have a researcher working on a knowledge transfer project with a company, Jassin Kessing.

If you happen to be a BSc/MSc student looking for really cool new projects, you probably shouldn't want to miss our list of currently available projects below.


Research projects

PhD

External/Exchange projects

MSc


Available projects

MSc

BSc


PhD Alumni


Completed projects


Publications


Upcoming conferences

Conferences webpage

News

Ricardo Lopes halfway

Thu, 19 Jan 2012 15:55:20 +0000

Our colleague, Ricardo Lopes, was interviewed for this month’s TU Delta in their recurring segment halfway (about PhD students halfway in their project).

You can read the article here: http://delta.tudelft.nl/article/making-games-exciting/24438 and learn how to make games more exciting.

Successful Ph.D. defence Ruben Smelik

Thu, 01 Dec 2011 09:13:33 +0000

On Wednesday, November 30, 2011, Ruben Smelik successfully defended his Ph.D. thesis. Dr. Ir. Smelik received his diploma for his research work on A Declarative Approach to Procedural Generation of Virtual Worlds.

Building Serious Games: media coverage

Thu, 24 Nov 2011 09:27:51 +0000

Some of this semester’s student projects on our course in Building Serious Games (IN4302TU) have been gathering some attention on the media.

News items on Clash of the Penguins and Teeth Defender can be found on Medgadget, Metro, TU Delta and The Wall Street Journal.

 

SketchaWorld at the Delft Innovation Award 2011

Tue, 22 Nov 2011 16:42:46 +0000

SketchaWorld, born out of the Game Technology PhD thesis of Ruben Smelik, is one of the 24 finalists of the Delft Innovation Award 2011.

Take a look at it here. And don’t forget to cast your vote here.

On a related topic, Ruben’s defense will be happening soon.

PhD defence Ruben Smelik

Tue, 15 Nov 2011 14:14:34 +0000

On the 30th November, Ruben Smelik will defend his PhD thesis: A Declarative Approach to Procedural Generation of Virtual Worlds.

The defence is open for the public and readers are therefore invited to attend the first ever Game Technology PhD defence from the TU Delft Graphics group. More details can be found here.

Committee: Rector Magnificus (TU Delft), Prof. dr. ir. F.W. Jansen (TU Delft), Dr. ir. R. Bidarra (TU Delft), Prof. dr. A. van Deursen (TU Delft), Prof. dr. ir. A. Verbraeck (TU Delft), Prof. dr. R.C. Veltkamp (Universiteit Utrecht), Dr. B. Benes (Purdue University, USA) and Dr. ir. J.K. de Kraker (TNO).

Date and time: 30 November 2011, 10:00

Location: Senaatszaal (Aula)

Game_Technology (last edited 2012-02-21 15:53:35 by TimTutenel)